Schedule 1 Lab
Schedule 1 · Free toolkit

Schedule 1Calculator

Add ingredients. See effects and profit update live.

Join 966 players building on Schedule 1 Lab
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100% freeEvery tool works without paying. No premium tier.
No account for toolsSign up only to save to your Lab Book and share.
Sync PC and mobileBuild on desktop, consult on your phone mid-session.
What is Schedule 1 Lab

Schedule 1 Lab is a free set of tools built for Schedule 1 players.

It started as a mixing calculator and expanded to cover every part of the game that the game itself doesn't help you manage: recipe optimization, production planning, dealer assignment, property layout, and finding co-op players.

Mechanics

How Schedule 1 mixing works

Schedule 1 is a drug-dealing simulation game where mixing is the core profit mechanic. Raw drugs sell for their base price. Mixed drugs sell for significantly more, because each effect added to a mix increases the sell price through a multiplier system.

The basics

Every mix starts with a base product: one of four weed strains (OG Kush, Sour Diesel, Green Crack, Granddaddy Purple), Meth, Cocaine, or Shrooms. Each has a base sell price and may start with default effects. Ingredients are added using a Mixing Station. There are 16 ingredients, purchased primarily at the Gas Mart. Some are available from the start; others unlock as you advance through ranks.

Effects and price

Each mix can carry up to 8 effects. Each effect has a price multiplier. The sell price formula is:

Sell Price = Base Product Price × (1 + sum of all effect multipliers)

A weed strain at $35 base with effects totalling +4.0 sells for $35 × 5.0 = $175. The same strain with low-value effects totalling +1.2 sells for $77. The difference between a good mix and a bad one is effect quality, not ingredient quantity.

Transformations

When you add an ingredient, it doesn't just add its own default effect. It first checks every effect already in the mix against its replacement rules, and swaps the ones that match. Cuke's default effect is Energizing, and it carries a rule that turns Toxic into Euphoric. Add Cuke to a mix containing Toxic and you get Euphoric + Energizing - Toxic is gone.

These rules run in two passes every time you add an ingredient. First all current effects are checked against the new ingredient's rules. Then the ingredient's default effect is added if there's still room.

Why order matters

Because transformations check what's in the mix at the moment of addition, the order you add ingredients determines which effects are present when each new rule fires. The same set of ingredients in a different order can produce entirely different effects and a different sell price. This is why testing a recipe in the calculator before cooking it in-game is worth the 30 seconds.

Ranks and ingredient unlocks

Not all ingredients are available from the start. Cuke ($2), Banana ($2), Paracetamol ($3) and Donut ($3) unlock immediately. Flu Medicine, Mouth Wash and Viagra unlock at early Hoodlum ranks. Gasoline, Motor Oil, Iodine and Chili unlock through Peddler ranks. Mega Bean ($7), Battery ($8), Addy ($9) and Horse Semen ($9) unlock at higher ranks. The highest-profit recipes typically require late-rank ingredients.

Schedule 1 drugs and their mixing potential

  • Weed strains

    $35 base

    Lowest base prices, available from the start. The best introduction to mixing - low cost, limited downside.

  • Meth

    $70 base

    Made from Pseudo, Acid and Phosphorus. The go-to mid-game drug once you unlock manufacturing.

  • Cocaine

    $150 base

    The highest base price in the game. Top recipes make it the most profitable product per unit.

  • Shrooms

    $65 base

    A different growth mechanic from weed. Mixing rules and profit potential are covered in the Recipe Optimizer.

FAQ

Common questions

Is Schedule 1 Lab free?
Yes, completely. All tools work without an account. A free account adds saving (Lab Book), cross-device sync, and community features. No premium tier, no paywalled features.
Is this affiliated with the developers of Schedule 1?
No. Schedule 1 Lab is a fan-made tool built by players. It's not affiliated with TVGS, the developer of Schedule 1. All game content, names and mechanics belong to their respective owners.
How accurate is the mixing calculator?
It uses the same transformation rules and pricing formula the game uses. Numbers match what you see in-game when you add ingredients in the same order. The data is updated after patches that change ingredient prices, effect values or transformation rules.
Can I use Schedule 1 Lab on my phone while playing?
Yes. The whole site is responsive and every control is sized for touch. With an account, your Lab Book and Empire data sync between desktop and mobile automatically.
What's the difference between the Calculator and the Recipe Optimizer?
The Calculator tests a recipe you have in mind. The Recipe Optimizer finds a recipe when you don't have one: it scans all possible combinations for your chosen drug and ranks by profit. Use the Calculator to verify. Use the Recipe Optimizer to discover.
Where does the data come from?
Transformation rules, effect values, ingredient prices and customer data are gathered from the game and verified by the community.
How do I find co-op players?
Go to Teams. Browse open lobbies filtered by language, timezone and playstyle, or post your own. Schedule 1 Lab handles discovery; communication happens via Steam or Discord links the host provides.

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