A grow in Schedule 1 costs money before it makes any. Seeds, soil, a light, additives and packaging are all paid up front, and the harvest only pays you back once it is dry and bagged.
The Grow Planner prices that whole cycle before you spend a dollar in-game. Pick a setup and you get the yield, the quality, the grow time and the shopping list. Change one option and every number moves with it.
Yield and quality are two separate things
This is the part that costs players the most money. The container sets how much you harvest; the additives set how good it is. Nothing does both.
A pot yields 12g of weed against 8g in a Grow Tent, and all three pots are identical on that front. PGR pushes a pot to 16g - but it costs a quality star, so a Standard grow becomes Poor. Fertilizer does the opposite: one star up, no change in weight.
Quality runs Trash, Poor, Standard, Premium, Heavenly. You start at Standard, each additive shifts you one step, and each drying cycle adds another star at the cost of 12 hours. That is how a PGR grow gets back to Premium without giving up the extra grams.
What actually speeds a grow up
Four things shorten a cycle, and none of them touch the harvest weight: the light, the Air Pot, the temperature and Speed Grow.
A Full Spectrum light takes weed from 6h15 to 4h48. The Air Pot shaves 15% on its own. Temperature adds up to another 1.5x inside the optimal band - 20 to 40° for plants, but 0 to 14° for mushrooms, which is the opposite of what most players assume.
Drying works the other way. Each cycle adds 12 hours to the run, so the planner counts it in the total time and in the runs-per-day figure - a harvest is not sellable until it is dry.
Coca is refined, not sold raw
Coca does not behave like the other crops. You harvest leaves, and 20 leaves plus gasoline refine into 10g of cocaine. A single pot gives 12 leaves - not enough for one batch.
That is why a one-run coca plan shows a harvest but no revenue. Leaves carry over between runs, so a second grow completes the batch. The planner shows the leaves harvested, the batches refined and whatever is left over waiting for the next run.
