Schedule 1 Wiki
Reference data for every effect, ingredient and customer. Same numbers the calculators use - no account needed.
- ProductsBase price, category and starting effect for every product you can cook.7products
- EffectsEvery effect with its price multiplier, addictiveness and how many customers look for it.35effects
- IngredientsCost, unlock level and the full transformation rules each ingredient applies to a mix.16ingredients
- CustomersPreferred effects, budget, order frequency and region for every customer in the game.66customers
One formula holds the whole game together
Everything in this wiki feeds one calculation:
Sell price = base product price × (1 + sum of all effect multipliers)
That single line explains why the four sections exist, and why they are worth reading in that order.
- The product sets your ceiling.
- A $150 base and a $35 base are multiplied by the same effects, so the same recipe is worth 4.3 times more on one than the other. You choose your ceiling before you add a single ingredient.
- Ingredients decide which effects you end up with.
- Not by adding them. An ingredient first rewrites the effects already in the mix using its own rules, and only then adds its own. There are 114 of those rules across 16 ingredients, which is where almost all of the complexity lives.
- Effects are what actually multiply the price.
- Each one carries a multiplier, and a mix holds eight at most. Some contribute nothing at all, which means they take up a slot for free.
- Customers decide whether any of it sells.
- 66 of them, each with a budget, an order frequency and a short list of effects they want. A mix nobody wants is worth its theoretical price and nothing more.
What is in here
Four sections, each one a full list rather than a selection.
- 7 products - base price, starting effect, addiction rate and how many customers accept each one. Base prices run from $35 to $150.
- 35 effects - price multiplier, addictiveness and how many customers ask for it. 34 of the 35 are wanted by at least one customer.
- 16 ingredients - cost, unlock rank, base effect and every transformation each one applies. Prices run from $2 to $9, and the rules are spread from 4 per ingredient up to 11.
- 66 customers - preferred effects, budget per deal, orders per week and region. Budgets start between $137 and $1,050 and grow with the relationship.
These numbers are the ones the tools use
The Mixing Calculator, the Recipe Optimizer and the Effect Finder all read this same data. Nothing is estimated and nothing is averaged. If a page here says an ingredient costs $5 and applies 11 transformations, that is exactly what the calculator applies when you add it.
Which also means a wrong number here is a wrong number everywhere. That is why the report link below matters more than it looks.
