Schedule 1 Lab

Schedule 1 Wiki

Reference data for every effect, ingredient and customer. Same numbers the calculators use - no account needed.

One formula holds the whole game together

Everything in this wiki feeds one calculation:

Sell price = base product price × (1 + sum of all effect multipliers)

That single line explains why the four sections exist, and why they are worth reading in that order.

The product sets your ceiling.
A $150 base and a $35 base are multiplied by the same effects, so the same recipe is worth 4.3 times more on one than the other. You choose your ceiling before you add a single ingredient.
Ingredients decide which effects you end up with.
Not by adding them. An ingredient first rewrites the effects already in the mix using its own rules, and only then adds its own. There are 114 of those rules across 16 ingredients, which is where almost all of the complexity lives.
Effects are what actually multiply the price.
Each one carries a multiplier, and a mix holds eight at most. Some contribute nothing at all, which means they take up a slot for free.
Customers decide whether any of it sells.
66 of them, each with a budget, an order frequency and a short list of effects they want. A mix nobody wants is worth its theoretical price and nothing more.

What is in here

Four sections, each one a full list rather than a selection.

These numbers are the ones the tools use

The Mixing Calculator, the Recipe Optimizer and the Effect Finder all read this same data. Nothing is estimated and nothing is averaged. If a page here says an ingredient costs $5 and applies 11 transformations, that is exactly what the calculator applies when you add it.

Which also means a wrong number here is a wrong number everywhere. That is why the report link below matters more than it looks.