Most profitable 4 Ingredient Meth
Meth · base $70Sells for $206 · marked up 40%
- Electrifying
- Cyclopean
- Long Faced
- Foggy
- Base price$70
- Cyclopean+$39
- Long Faced+$36
- Electrifying+$35
- Foggy+$25
What players are sharing right now. Recipes, property blueprints and teams recruiting - browsing is open to everyone.
Most upvoted mixes, recalculated live.
Sells for $206 · marked up 40%
Sells for $435 · marked up 50%
Sells for $80 · marked up 50%
Most upvoted property layouts.
$16,120
24
$4,000
$700
$15,125
17
$4,000
$800
$32,710
68
$25,000
$2,300
Crews with open spots, newest first.
The Community hub shows what Schedule 1 Lab players have made public: recipes from their Lab Book, property layouts from the Blueprint Editor, and teams recruiting for co-op runs.
Everything here is opt-in. A recipe saved to a Lab Book stays private until its author publishes it, so what you see is what players chose to share - not a scrape of everything the site has ever calculated.
Browsing needs no account. Voting, saving a recipe to your own Lab Book, and publishing do.
The Recipe Optimizer finds recipes by calculation, ranked on profit. Community Recipes shows what players actually run - mixes they tested in session and chose to publish.
The difference is worth knowing. A recipe the optimizer ranks first may be impractical because one of its ingredients is a pain to source at volume. A recipe other players keep upvoting has survived contact with a real game. Prices, effects and profit are recalculated from the ingredients on every view, never stored - so a published recipe follows the game's patches instead of drifting away from them.
Setting up a property efficiently takes iteration. Community Blueprints shows layouts players have built and tested, with the equipment cost, the daily wage bill and the floors used recalculated from the layout itself. Open one in the editor and adapt it rather than starting from an empty property.
Schedule 1 co-op runs on a shared operation, and finding players who match your hours takes time through generic Discord servers. Teams lists players recruiting, filtered by region, language and playstyle.
A team here is more than a contact ad: it is a shared workspace. Members can be given write access to the team's recipes and blueprints, so a crew keeps one Lab Book instead of five copies of the same mix.