Schedule 1 Lab

Schedule 1 Dealer Assignment

Who goes to which dealer. What to sell them, and how much that actually brings in.

Save rank
Active dealers
-
Assigned
-
Net / week
-
Unassigned
-

No unlocked customer is waiting. Set their relationship in the List tab first.

Dealer setup

Choose what each dealer sells before handing them customers. Every line becomes a group on their card.

Sells

No customer limit and no cut. No fixed spot either, so distance never counts for you.

Groups

Add a group for each thing Myself sells. Customers are placed in the group that suits them best.

Myself

No territory

$0
Net / week
0 customers

Set up what Myself sells in Dealer setup, above, to start placing customers.

Benji

Northtown

$0
Net / week
0 / 10 customers

Set up what Benji sells in Dealer setup, above, to start placing customers.

Molly

Westville

$0
Net / week
0 / 10 customers

Set up what Molly sells in Dealer setup, above, to start placing customers.

Brad

Downtown

$0
Net / week
0 / 10 customers

Set up what Brad sells in Dealer setup, above, to start placing customers.

Jane

Docks

$0
Net / week
0 / 10 customers

Set up what Jane sells in Dealer setup, above, to start placing customers.

Wei

Suburbia

$0
Net / week
0 / 10 customers

Set up what Wei sells in Dealer setup, above, to start placing customers.

Leo

Uptown

$0
Net / week
0 / 10 customers

Set up what Leo sells in Dealer setup, above, to start placing customers.

Overview

Every customer in Schedule 1 likes some drugs and not others, expects a certain quality, and spends a fixed budget each time they order. Every dealer works from a fixed spot on the map and sells whatever you give them to the customers you hand over.

The Dealer Manager answers a single question: given the customers you have unlocked and what each dealer sells, who should go where? It is a planning tool, not a stock tracker - it tells you where the money should come from, then lets you log what actually arrived.

How matching works

A dealer is checked against a customer on four things, in order. Each one only matters when the ones before it are tied - a dealer next door never makes up for selling the wrong drug.

The drug has to be one they like. Each customer has a feeling about weed, meth, cocaine and shrooms. A dealer who only sells what they dislike is out, whatever the quality or the distance. That is the one failure the tool flags in amber.

Then the quality has to meet their standard. A customer with high standards expects Premium. Below that they still buy, but they are not fully satisfied, so a dealer who meets the standard comes first - even with a drug the customer likes a little less. Going above the standard earns a premium on the price.

Then their favourite drug wins. Between two dealers that both meet the standard, the one selling the drug the customer likes most takes them.

Distance settles the rest. A dealer walks to every deal, so the closest one gets the customer. Myself has no fixed spot and never wins on distance: you come last when everything else is equal.

What a customer actually pays

A customer spends a set budget per order, and how many units that buys depends on your asking price. For a recipe, that is its sell price plus whatever markup you added when you saved it. For a drug type, the tool falls back on the base price of the product, so the figure it shows is a floor.

This is where the tool earns its keep. Because the budget is fixed, a higher price means fewer units. Revenue moves in steps rather than a straight line: two different prices often bring in exactly the same amount, and a price that looks greedier can earn less than a modest one. Price too high for a small budget and the customer buys nothing at all.

On top of that, how often they order depends on the relationship. A loyal customer buys every day; a neutral one sticks to the low end of their range. Set each relationship in the List tab so the weekly figures reflect your actual save.

Hired dealers keep 20% of what they sell. Serving a customer yourself keeps the lot, at the cost of doing the rounds in person.

Building an assignment

Set your save rank first. Customer budgets grow as you progress, and every revenue figure on the page is calculated from that rank. Getting it wrong makes the rest of the numbers meaningless.

Configure each dealer. Pick recipes from your Lab Book, or plain drug types, each with the quality it delivers. Every line becomes a group on the dealer's card, and a dealer with nothing configured has nowhere to put anyone.

Let Auto-assign do the first pass. Assign active works with every dealer who has something to sell, Myself included: it keeps the six customers who spend the most for Myself, shares the rest between your dealers, then gives Myself whoever they could not take. Run it first - Assign hired skips Myself, so anyone it places is no longer waiting when Myself's turn comes. Each card can also fill just that one dealer. Only waiting customers move.

Then adjust by hand, and check the amber. Drag a face into a group, or click it to see every group ranked with its reasons. A mismatched customer is worse than an unassigned one: they occupy a slot and buy nothing.

FAQ

Does the dealer take a cut?
Yes, 20% of everything they sell, the same for all six hired dealers. Selling a customer yourself keeps the full amount, which is why Auto-assign keeps your six biggest spenders for Myself.
How many customers can one dealer take?
Ten in total, across every group they run - not ten per drug. Myself has no limit: you can serve as many customers as you are willing to meet in person. When a dealer is full the assignment panel greys them out rather than silently refusing the drop.
Can a dealer sell several things?
Yes. Give a dealer several recipes, or several drug types, and each one becomes a group of customers on the board. A dealer sells recipes or drug types, never a mix of both - switching from one to the other sends the customers of the removed groups back to the waiting list.
Why does a customer show zero revenue?
Three possible reasons. Their group sells nothing yet, so there is nothing to buy. The customer is not unlocked yet, so they order nothing. Or the unit price is higher than what they spend per order, so they cannot afford a single unit.
What counts as a mismatch?
A customer placed in a group selling a drug they do not like. Each customer has a feeling about weed, meth, cocaine and shrooms, and anything they dislike is flagged in amber - they take a slot and buy nothing. Delivering below their standard is flagged separately: they still buy, they are just not fully satisfied.
Which customers does Auto-assign touch?
Only the ones waiting for a dealer, and only if they are unlocked. Anyone you placed yourself stays where you put them, and a customer no dealer can serve stays on the waiting list - you can still drag them somewhere by hand.
Does raising my markup make more money?
Not always. A customer spends a fixed budget per order, so a higher price means fewer units. Revenue climbs in steps, not a straight line, and it can drop when the price crosses a threshold that costs you a whole unit. Try a few values and watch the weekly figure.
Why does the same customer earn more later in a save?
Customer budgets grow with your rank. The revenue shown uses the save rank you set at the top of the page, so set it to match your game or every figure will be off.