Schedule 1 Products
The base you start every mix from. Base price sets the ceiling - effects multiply it from there, so a $150 base beats a $35 one long before you add a single ingredient.
Cocaine40% base addiction$150No starting effect44 customers accept it
Meth60% base addiction$70No starting effect36 customers accept it
Shrooms5% base addiction$65No starting effect36 customers accept it
OG Kush0% base addiction$35Calming53 customers accept it
Sour Diesel10% base addiction$35Refreshing53 customers accept it
Green Crack34% base addiction$35Energizing53 customers accept it
Granddaddy Purple0% base addiction$35Sedating53 customers accept it
Base price is not the whole story
Cocaine costs $150 at base against $35 for a weed strain. Apply the same eight effects to both and Cocaine returns 4.3 times the money per unit. On profit per unit alone, it is not close.
But only 44 of the 66 customers accept Cocaine, against 53 for the weed strains. A weed mix reaches 9 more customers, and those extra buyers have budgets and order frequencies of their own. Early in a run, when your dealer network is small, reach matters more than ceiling.
Weed strains
53
buyers
Cocaine
44
buyers
Meth & Shrooms
36
buyers
A customer accepts a product unless their affinity for it is negative - the same rule the tools apply when they work out who buys your mix.
The weed strains are one product, split four ways
OG Kush, Sour Diesel, Green Crack, Granddaddy Purple all sit at $35, and all four are accepted by the same 53 customers. On paper they are interchangeable. They differ on one thing that matters, and one that mostly does not.
Their starting effect. A transformation rule only fires when its target is already in the mix, so the same first ingredient behaves differently on each strain. Picking a strain is picking which rules you can trigger on step one.
Their addiction rate. It runs from 0% to 60% across the whole roster. Addiction drives repeat buying rather than price, so it shapes how often a customer comes back, not what they pay.
Working out what a product is worth to you
Base price is fixed. Everything above it depends on which effects you can reach at your current rank.
Set your product and your rank in the Recipe Optimizer and it returns what is actually reachable rather than what is theoretically possible. Then check who accepts it in the customers list, because a high-value unit nobody in your area buys is worth nothing.
Want to see what a mix is worth? Build it in the Mixing Calculator, or browse every effect to see what multiplies the price.
